Organic Sculpture Collection

Organic Sculpture Collection

 

The Organic Sculpture Collection was a personal project I started to experiment with new software and different work flows. I wanted to explore the idea of materials breaking the mold, showing ceramic sculptures transforming from their original solid form into something new. The sculptures were modelled in Houdini and I also used Houdini’s vellum solver for the simulations. Substance Painter was then used to paint the ceramics, which gave the most freedom to paint the models like you would a real ceramic sculpture, giving them a realistic look although being computer generated. All lighting and texturing was then done in Cinema 4D with Redshift used as the render engine.

Programs Used:

Houdini, Substance Painter, Rizom UV, Cinema 4D, Redshift

Credits

All Aspects: Cameron Fernandes

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